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Ps2 dark cloud 2 iso
Ps2 dark cloud 2 iso







ps2 dark cloud 2 iso

Rather than finding parts in the dungeons, you must find special ores randomly placed in the dungeons. In Dark Cloud 2, the method for acquiring parts for your town is a quite dissimilar. You could then use these parts when (re)building the lost city. In the original Dark Cloud, your character would explore the dungeons and come across Atla, or spheres that contained parts of a town. Like many of the other new and improved features, the town building aspect has been completely overhauled with a more powerful, yet more intuitive system that lets you build more complex towns with greater ease. Probably the most notable feature of the first Dark Cloud was its town building feature, and you'd be correct to assume that it is back and better than ever. This makes the weapon breaking and repairing concept feel much more natural, and to a point, realistic. But not only do your weapons last a lengthier time period, there is also an abundance of repair powder to be found throughout the game. Thankfully, this happens much less in Dark Cloud 2. Now, in the first game this occurred incredibly frequently, and often times you were short of the repair powder needed to fix the weapon. If the endurance meter becomes empty, your weapon breaks and is more or less worthless until you repair it, although in the first game, if you broke your weapon it disappeared. Let me explain: every weapon has its own endurance meter that slowly decreases every time you hit a monster. It wasn't unbearable, though, and over time I learned to take more time and compensate for the delay.Īlso back from the original game is the concept of breaking and repairing weapons, only now it's been revised with a few handy and much needed tweaks. Also, because you have to hold down the block button while pressing the attack button to pick up an object, my character would sometimes go into a lifting animation when I wanted them to quickly attack after a block. This became a little frustrating later in the game because of the somewhat cheap hits that can occur when you least expect it. One missed block and you have to start the dungeon all over again. As you progress farther into each dungeon, you'll come across monsters that can kill you with one or two hits. At first I found this unchallenging and repetitive, but it didn't take long for that to change. Killing most of the enemies in the game is actually very easy, requiring you to do little more than block, then attack, then block, and so on and so on. When in battle, your arsenal of moves includes your standard attack (which can be repeated for simple combos), your projectile weapon/magic, and any items you may have that can thrown at an enemy. In other words, it still uses the now classic Zelda lock-on system, and is in real-time rather than being turn-based, also like Zelda. The combat system in Dark Cloud 2 has changed very little from the original game. The battling can still be a tad repetitious (though less so in the sequel), and it's easy to tire of the repeated dungeon graphics for each major dungeon theme, especially when it consists of ten or more levels. If you didn't like it then, well, things haven't changed much. If you liked this part of the first game, you'll definitely feel at home here. You still fight your way through dungeon after dungeon as you search for the key to the next level.

ps2 dark cloud 2 iso

Aside from the graphical overhaul and new items, there is very little to differentiate the dungeon aspect of Dark Cloud 2 with its predecessor. It's so similar that you'll find yourself fighting many of the same enemies and picking up many of the same items in similarly constructed dungeons. Sounds familiar, doesn't it? It should if you played the first Dark Cloud because the dungeon crawling aspect of the sequel is almost identical to the previous game. Much of Dark Cloud 2 is spent crawling around randomly generated dungeons while searching for the exit key. But regardless of what styles and genres Dark Cloud 2 attempts to combine, the game is a straight-up RPG at its core, and I couldn't be more thankful. Gameplay Dark Cloud 2, like the original Dark Cloud, is a compelling m¿lange of gameplay styles that may feel awkward at first, but slowly settles into a comfortable pace after a few hours of play. Did they succeed in outdoing not only themselves, but also the competition? Absolutely.

ps2 dark cloud 2 iso

Now, there are a slew of great RPGs currently available, making Level-5's job of creating a standout sequel that much harder.

#Ps2 dark cloud 2 iso ps2

The original Dark Cloud was a big hit on the PS2, not only because it was a great game, but also because it was one of the only RPGs out on the PS2 at the time.









Ps2 dark cloud 2 iso